Rockstar has been shooting for realism and midnight club is far from that. The style driving in Midnight club is that way for a reason, its a racing game mean't to feel extremely arcadey. Just because the Midnight club creators are taking that department over, does not mean they are going to use their style. I really do hope to have driving physics up to par with the Dirt series. Next is Forza and not to dog on the xbox or anything, it has a bit of an arcadey feel to it. GT5 is the closest you'll get to an actual driving simulator on a console. Current leader of console driving simulators is GT5 with tremendously great physics and still even then they arn't comparable to some of the PC driving simulators. After hearing their statement about their driving physics going to be competing with some of the other top driving games in the console platform, I have really high expectations. Car physics are a major problem in the GTA series and in IV they were definitely horrible compared to the other driving physics of games at that time.
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